Lucina might be a little too basic compared to the other top tiers
It can be argued that FOX|MKLeo is the current world’s best Super Smash Bros. Ultimate competitor and Lucina user. His first place finishes at Genesis 6 and Smash Ultimate Summit are certainly supportive of these ideas.
At this point, the thought process that Lucina is better than Marth in Super Smash Bros. Ultimate is well established within the community. Overall, Lucina is looked at as one of the best characters in the game. Recently, however, MKLeo has shared his opinion that Lucina is being overrated.
You might recall that in MKLeo’s most recent tier list, he listed Lucina as the fourth best fighter right under Peach (and her Echo Fighter Daisy), Olimar, and Wolf. Keep in mind that this particular tier list was shared before his victory at Summit.
“She is a basic character that is always looking for the same combo, option, kill confirm, same edge guard, same approach, and same out of shield.”
— MKLeo about Lucina
“I also used to think she was top three in the game,” said MKLeo on Twitter. “But after playing her in tournaments and vs. top players, [I’ve] realized the bad things about her. I used to play Marth and Lucina in Smash 4, so I know what I’m talking about lol.”
Lucina is often looked at as a top tier due to her simplistic game plan, oppressive neutral and spacing game, strong edge guarding abilities, an excellent out of shield option and combo breaker in her up special, and fantastic forward smash.
Despite all these strengths, Lucina’s punish options and combo abilities are overall weaker than most of the other perceived top tiers. Essentially, Lucina is a character the excels because of her neutral game.
It’s this very basic strategy that has appeared to create doubt in MKLeo’s mind. “She is a basic character that is always looking for the same combo, option, kill confirm, same edge guard, same approach, and same out of shield,” said MKLeo.
Click images for larger versions
MKLeo also mentioned that Lucina will see difficulty in scoring knockouts as time goes on.
“She is literally never going to kill you if she doesn’t get edge guard or [land] a forward smash at 80%,” continued MKLeo. “She actually struggles to kill but people just get hit by everything. She has a good spacing and neutral game yeah, but if you wait for her to approach she is very punishable.”
Supposedly once the meta game evolves more, players will be able to better adjust to the “one trick” that Lucina excels at.
As mentioned previously, MKLeo’s success with the game thus far cannot be denied. There’s a good possibility that he has achieved a level of understanding about the game that others currently haven’t.
Throughout the history of fighting games, there often are certain characters that were initially looked at as very strong or very weak when the game first came out. As time went on and players were better adjusted to the meta, tier lists would see dramatic shifts compared to everyone’s first impressions.
Time will surely determine if MKLeo’s analysis on Lucina is accurate or not.