Crews on scene of fall reported at Hanging Rock State Park – WGHP FOX 8 Greensboro

Crews on scene of fall reported at Hanging Rock State Park – WGHP FOX 8 Greensboro


Hanging Rock State Park stock photo

STOKES COUNTY, N.C. – Authorities responded to a fall reported at Hanging Rock State Park on Sunday.

Stokes County 911 confirmed Sunday afternoon that crews responded to the reported fall.

Information was not immediately available about the victim’s identity and condition.

FOX8 is working on gathering more details.

36.398189
-80.266807

Google Map for coordinates 36.398189 by -80.266807.

Hanging Rock State Park, 1790 Hanging Rock Park Rd, Danbury, NC 27016, USA


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Red Dead Redemption 2 patch downgrades visuals – TweakTown

Red Dead Redemption 2 patch downgrades visuals – TweakTown

Red Dead Redemption 2’s latest patch apparently makes some key changes to the game’s singleplayer visuals, namely with lighting effects.

 

red-dead-redemption-2-patch-downgrades-visuals_28

 

It appears Rockstar Games may have accidentally turned off ambient occlusion with Red Dead Redemption 2’s new v1.06 update, giving the game a decidedly brighter and less defined look. Some say the game has been downgraded graphically…and there admittedly are noticeable differences. Twitter user Darealbandicoot scoped out the game’s pre- and post-lighting shift.

 

No one knows for sure exactly what happened but gamers expect Rockstar temporarily shut off ambient occlusion, a unique bit of visual wizardry that makes objects more defined via shadow effects. This actually isn’t the first time this has happened in a recent Rockstar game: GTA V had a similar visual shift after an online update.

 

This is rather frustrating given the game’s incredible attention to detail that makes it one of the most realistic titles in recent memory. Rockstar spent years building a new games engine from the ground up specifically for next-gen consoles so it’s likely unintentional. There’s probably a small bug, glitch, or code error mucking things up.

 

Rockstar has yet to comment on the issue and we’ll be sure to update this post if we hear more.

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Google improves feature that will make Android handsets run like the Apple iPhone – Phone Arena

The gesture controls for Android that Google included with Android 9 Pie have been roundly criticized by some. Put a little too much umph in your swipe up to see the recent apps you’ve opened, and you can find yourself opening the app drawer instead. Some gesture purists have looked down on Google’s inclusion of a back button (which only appears when there is a page to move back to) and others complain that the animation while using the gesture controls is not as smooth as it should be.

  • More seamless transition animation when swiping right on the “pill” when changing tasks.
  • You can return to the previous task by swiping left on the navigation bar.
  • Similar to gestures on ceertain iPhone models, swiping up on the “pill” will take you home (new animation is included with this gesture).
  • You can view your Recent Apps by swiping up on the “pill” and holding.
  • While in the launcher, swiping up on the navigation bar will show the app drawer only.
  • The notification panel will appear if you swipe down anywhere on the screen.
If all of these changes are implemented in Android Q, using gestures on the upcoming build of Google’s open source operating system will be very similar to how gestures work on the
iPhone X,
iPhone XS,
iPhone XS Max and
iPhone XR. Of course, we should know more during Google I/O. The annual developer conference will take place between Tuesday, May 7th and Thursday, May 9th.

Google released the first Android Q beta last week

If they don’t want to use the current gesture controls, Android 9 users can choose to use the older navigation buttons that are also found on older versions of Android. Currently, there is a back button on the left, the home button in the middle, and the Recent Apps button on the right.

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The world’s best Super Smash Bros. Ultimate player claims Lucina is overrated – EventHubs

The world’s best Super Smash Bros. Ultimate player claims Lucina is overrated – EventHubs

Lucina might be a little too basic compared to the other top tiers

It can be argued that FOX|MKLeo is the current world’s best Super Smash Bros. Ultimate competitor and Lucina user. His first place finishes at Genesis 6 and Smash Ultimate Summit are certainly supportive of these ideas.

At this point, the thought process that Lucina is better than Marth in Super Smash Bros. Ultimate is well established within the community. Overall, Lucina is looked at as one of the best characters in the game. Recently, however, MKLeo has shared his opinion that Lucina is being overrated.

You might recall that in MKLeo’s most recent tier list, he listed Lucina as the fourth best fighter right under Peach (and her Echo Fighter Daisy), Olimar, and Wolf. Keep in mind that this particular tier list was shared before his victory at Summit.

“She is a basic character that is always looking for the same combo, option, kill confirm, same edge guard, same approach, and same out of shield.”
— MKLeo about Lucina

“I also used to think she was top three in the game,” said MKLeo on Twitter. “But after playing her in tournaments and vs. top players, [I’ve] realized the bad things about her. I used to play Marth and Lucina in Smash 4, so I know what I’m talking about lol.”

Lucina is often looked at as a top tier due to her simplistic game plan, oppressive neutral and spacing game, strong edge guarding abilities, an excellent out of shield option and combo breaker in her up special, and fantastic forward smash.

Despite all these strengths, Lucina’s punish options and combo abilities are overall weaker than most of the other perceived top tiers. Essentially, Lucina is a character the excels because of her neutral game.

It’s this very basic strategy that has appeared to create doubt in MKLeo’s mind. “She is a basic character that is always looking for the same combo, option, kill confirm, same edge guard, same approach, and same out of shield,” said MKLeo.


MKLeo claims Lucina is overrated in Super Smash Bros. Ultimate image #1

Click images for larger versions

MKLeo also mentioned that Lucina will see difficulty in scoring knockouts as time goes on.

“She is literally never going to kill you if she doesn’t get edge guard or [land] a forward smash at 80%,” continued MKLeo. “She actually struggles to kill but people just get hit by everything. She has a good spacing and neutral game yeah, but if you wait for her to approach she is very punishable.”

Supposedly once the meta game evolves more, players will be able to better adjust to the “one trick” that Lucina excels at.

As mentioned previously, MKLeo’s success with the game thus far cannot be denied. There’s a good possibility that he has achieved a level of understanding about the game that others currently haven’t.

Throughout the history of fighting games, there often are certain characters that were initially looked at as very strong or very weak when the game first came out. As time went on and players were better adjusted to the meta, tier lists would see dramatic shifts compared to everyone’s first impressions.

Time will surely determine if MKLeo’s analysis on Lucina is accurate or not.

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