Switch-only ‘Netflix for comics’ launches December 17th – Engadget

Switch-only ‘Netflix for comics’ launches December 17th – Engadget

InkyPen is planning to support other platforms in the future, although it didn’t name them.

This isn’t going to compete with the likes of Comixology in terms of scale, but it’s not currently aiming at people who insist on mainstream material. Also, the Switch debut helps it stand out from the pack. A 6.2-inch screen might not be as ideal for on-the-go reading as a typical mobile tablet, but InkyPen could appeal to kids who don’t have another mobile device — not to mention anyone who wants to read a few indie comics in between Smash Bros. sessions.

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Video: Digital Foundry’s Technical Analysis Of Super Smash Bros. Ultimate – Nintendo Life

Video: Digital Foundry’s Technical Analysis Of Super Smash Bros. Ultimate – Nintendo Life

If you’ve been wondering how Super Smash Bros. Ultimate compares to the existing releases on Wii U and 3DS, Digital Foundry has uploaded a video, providing a full technical rundown.

The feature-packed game weighs in at 14GB and sees the return of Ice Climbers, which were removed from the previous release due to performance issues on the 3DS. In terms of the finer details in the Switch version of the game, lighting has been given a drastic overhaul, background details have been improved, character outfits are revamped and fully dynamic shadows are on display. Unfortunately, Donkey Kong’s fur didn’t make the cut and has now been replaced with a basic texture. Whether or not this was an artistic choice on the development team’s behalf is unknown. The new entry also utilises elements of cel-shading previously seen in the past handheld release and The Legend of Zelda: Breath of the Wild.

In handheld mode, this Switch release runs at 1280 x 720 which is a big step up from 400 x 240 on the 3DS. Gone are the low-resolution textures and blurry shadows. In docked mode, Ultimate runs at a native resolution of 1980 x 1080 (the same as the Wii U version). Across both styles of play, Ultimate’s visuals are broadly identical. The resolution drops from 1080p to 720p but the frame rate stays the same at 60fps.

The only time DF noticed performance struggles was it ran tests featuring eight Ice Climbers on screen at once. During these tests, the game ran at a higher frame rate in portable mode. In terms of input lag, Ultimate is most responsive when using a controller connected to the GameCube adapter. As for how Ultimate stacks up against existing releases, it’s the least responsive Smash game to date

Regardless of the minor technical drawbacks, DF still thinks Ultimate will get plenty of mileage and is one of the best Smash and Switch games to date.

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Facebook Bug Exposed Millions Of Photos – Markets Insider

(RTTNews) – Facebook Inc. (FB) said that a software bug exposed the photos of up to 6.8 million users, including pictures they had not posted.

The company said its internal team discovered a photo API bug that may have affected people who used Facebook Login and granted permission to third-party apps to access their photos. It has fixed the issue but, because of this bug, some third-party apps may have had access to a broader set of photos than usual for 12 days between September 13 to September 25, 2018.

Facebook said, “When someone gives permission for an app to access their photos on Facebook, we usually only grant the app access to photos people share on their timeline. In this case, the bug potentially gave developers access to other photos, such as those shared on Marketplace or Facebook Stories. The bug also impacted photos that people uploaded to Facebook but chose not to post. For example, if someone uploads a photo to Facebook but doesn’t finish posting it – maybe because they’ve lost reception or walked into a meeting – we store a copy of that photo for three days so the person has it when they come back to the app to complete their post.”

Currently, Facebook believed this may have affected up to 6.8 million users and up to 1,500 apps built by 876 developers. The only apps affected by this bug were ones that Facebook approved to access the photos API and that individuals had authorized to access their photos.

Facebook said, “We’re sorry this happened. Early next week we will be rolling out tools for app developers that will allow them to determine which people using their app might be impacted by this bug. We will be working with those developers to delete the photos from impacted users.”

Facebook noted that it will also notify the people potentially impacted by this bug via an alert on Facebook.

The company is also recommending people log into any apps with which they have shared their Facebook photos to check which photos they have access to.

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Fortnite Season 7 Week 3 Challenges leaked – FortniteINTEL

Fortnite Season 7 Week 3 Challenges leaked – FortniteINTEL

Just a day after the Season 7 Week 2 Fortnite Challenges go live, Week 3’s Challenges have been leaked.

Despite recent controversy in the Fortnite community, dataminers have released what should be this upcoming week’s worth of Challenges.

As always, these are subject to change, however this should be a general idea of what to expect. Epic Games tends to make last second changes to Challenges, especially given that an update is expected prior to these going live.

  • Ride a Zipline in (5) different matches – 5 Battle Stars
  • Stage 1: Land at Lonely Lodge – 1 Battle Star
    • Stage 2: Land at Pleasant Park – 1 Battle Star
    • Stage 3: Land at Lucky Landing – 1 Battle Star
    • Stage 4: Land at Lazy Links – 1 Battle Star
    • Final Stage: Land at Tilted Towers – 1 Battle Star
  • (2) Legendary weapon eliminations (HARD) – 10 Battle Stars
    • Deal (500) damage with Pistols to opponents – 5 Battle Stars
    • Ring the doorbell of a house with an opponent inside in (3) different matches – 5 Battle Stars
    • (3) SMG Eliminations (HARD) – 10 Battle Stars
    • (3) Pistol Eliminations – 10 Battle Stars

Please keep in mind this is a leak, not official Challenges for Season 7 Week 3 of Fortnite. It’s possible that these will entirely change by the time Week 3 goes live. Stay tuned for our official list of Week 3 Challenges upon release.

Season 7 Week 3 Challenges are expected to go live on Thursday, December 20th, 2018. It’s possible this may be delayed, stay tuned for further updates and guides for all Challenges once they have been confirmed.

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Amazon adjusts the outlook for its in-car Echo setup – Engadget

Amazon adjusts the outlook for its in-car Echo setup – Engadget

With time running out on 2018, Amazon has suddenly started delivering a bunch of the Alexa-connected devices it announced in September. However, it’s looking more and more like the Echo Auto that links its virtual assistant to your car stereo won’t be one of them. Despite some flip-flopping by Amazon’s website, AFTVNews notes that the product page has recently changed, and instead of saying invitations for a pre-release program will go out this year, it simply allows users to get their names on a list.

Another adjustment is in its potential support for navigation apps. While it previously promised support for Google Maps, Apple Maps and Waze, it now specifies that support for the latter two will arrive in 2019, presumably at some point after the hardware is first released. There’s also a support page listing phones that definitely won’t work with it, so we have bad news for anyone hoping to link their Nexus 4 to the device.

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Samsung’s foldable phone rumored to have killer specs and a massive battery – BGR

Samsung’s foldable phone rumored to have killer specs and a massive battery – BGR

Samsung unveiled its first ever foldable smartphone last month, but it was hardly a proper announcement. Samsung showed off the phone’s Infinity Flex screen design, revealed the phone would have a large screen on the inside and a smaller one on the outside, and demoed bits and pieces of the new interface it developed with Google for the unnamed phone.

That’s about everything Samsung was willing to tell us about the phone, leaving plenty of things out of this first foldable phone presentation. However, a report that talks in great detail about the future of foldable devices also shares new information about Samsung’s new phone, including camera and battery specs.

Dutch blog LetsGoDigital obtained a report from research agency CIMB about the future of the foldable market. The report seems to indicate that foldable devices could bring new growth to the mobile market, with shipments expected to increase significantly in the coming years. Next year, some four million foldable phones will be sold worldwide — Samsung is expected to make one million units of its first-gen device, reports have claimed. By 2022, the number should increase to 39 million, as more and more handset vendors release new models.

The phones will be expensive at first, but some buyers may justify the purchase as foldable phones could replace the need to get a tablet or a laptop. The software of these new devices will be a crucial factor for their success, as smartphone vendors will have to think of ways of making foldable phones, which are essentially tablet-sized devices, as easy to use as regular smartphones.

Suppliers of OLED screens, flexible printed circuit boards, and batteries are expected to benefit the most from the new form factors. When it comes to displays, Samsung is expected to retain its dominance over rival LG until at least 2020.

Overall, Samsung could pay some $637 to manufacture a flexible smartphone this year, and the bill of material doesn’t include research and development costs that got us here. Comparatively, it costs $375.80 to make Galaxy S9, which sells for $840. Samsung gets a 55% margin on the 2018 flagship, the report notes. Assuming Samsung would go for a 65% margin on the flexible phone, then users should expect to pay around $1,800 for the device. Considering an average price of $1,700 for foldable phones next year, by 2022 that price could go down to $1,300.

The report also notes that the Galaxy F will be powered by the Exynos 9820 and Snapdragon 855, paired with 8GB of RAM and 128GB of storage. The handset is expected to feature a dual 12-megapixel main camera as well as an 8-megapixel selfie camera. When it comes to battery, the handset will feature two distinct battery cells, one in each half of the chassis, for a total capacity of 5,000 mAh to 6,000 mAh.

Image Source: Samsung

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